However, due to the presence of the Scythe in the monastery, all of the monks have fallen under its influence, turning them from benevolent worshippers of faith into murderous psychopaths.Īfter retrieving the Scythe, Patrick first disposes of Lizbeth in the Covenant family catacombs. During his journey to the past, he arrives in a monastery where the only weapon that can permanently kill the Covenant siblings is located, namely the Scythe of the Celts. While attempting to prevent the Undying King from entering our world, Patrick must face off against the four undead Covenant siblings as well as Count Otto Keisinger, an evil rival who simply wants to gain power from the demonic forces.Īs Patrick begins to unravel the mysteries of the Covenant family, he finds himself travelling throughout both time and space, traversing both the ancient past and other dimensions entirely.
He also receives a vision of a group of priests burying a Celtic king alive as part of a ritual in ancient times. Through the Covenants' journals and Galloway's own memories, the player learns more about the nature of the curse and the creature behind it: the Undying King, a powerful demonic presence threatening to destroy the reality we inhabit. Galloway decides to honour his friend's wishes by trying to stop whatever was set in motion long ago at the ancient stones where the ritual was performed. The power of the curse, however, has reanimated his fallen siblings as monsters of pure evil they have been haunting Jeremiah and he fears that he will soon follow where they have gone. After reaching adulthood, the Covenants fell one by one into madness and then death, eventually leaving Jeremiah as the only survivor.
This seemingly childish game, however, brought the wrath of evil forces upon the family. As children, the Covenants found a strange occult book in their father's library and performed a ritual found within at an ancient set of standing stones located on an island on their family's extensive estate. Jeremiah Covenant is the eldest of five children, his siblings being, from eldest to youngest, twins Bethany and Aaron, Ambrose, and Lizbeth. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of supernatural terrors. Covenant, well aware of Galloway's reputation for dealing with occult matters, is in failing health and raves about a curse that has destroyed his entire family.
According to designer Dellekamp Siefert, this ability would have been useful for exposing campers in the scrapped multiplayer mode.In 1923, World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Tags enemies in a large radius with short-lived particles that glow in the dark (and at higher amplitudes, act as homing beacons for offensive spells). This is the same spell that the Abbot and Sil Lith Inhabitants use against you. Your own traps can hurt you.ĭisorients enemies. This is the same spell that groups of Verago cast against you.Ĭreates vegetal booby traps, like Bethany's. Power Word, Ward, and Mindshatter are fully scripted and can be used if added to the game.Ĭreates a glowing rune in the air that damages all enemies in sight, but rapidly drains mana. Several spells were cut from the final game, but some of the scripts and graphics for those spells survived. Press Tab and enter the commands open smoketest or open playground to explore a pair of test levels. Notes: Debug features, unused items, etc.Ĭlive Barker's Undying is a horror FPS that follows paranormal investigator Patrick Galloway as he investigates strange, occult happenings at his old friend Jeremiah Covenant's manor. This page is rather stubbly and could use some expansion.Īre you a bad enough dude to rescue this article?